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        Bases!   When you drop people on a planet 
          from a ship or pod, they form a base and begin collecting things on 
          the surface. The more people that are in the base, the more they can 
          collect in a turn. You can only have one base per planet but more than 
          once race can share a planet. A ground base can attack other ground 
          bases belonging to enemies on the same planet, if they win they will 
          gain all the enemies goods for their own base. 
        You can also set friendly code and command 
          codes to performace special base functions. 
        Structures:  
          They are buildings on the planet, with each having a different 
          function. [more] 
        Resources and Storage: 
          Bases have several resources and storage abilities. They can be carried 
          from another base, built local, or gathered from the planet.  
        
          - Metal, Ore, and Fuel
 
          - Ship Parts
 
          - People: Colonist, Crew, Troops, 
            Highguard, Prisoners, 
            and Natives . 
 
          - Food, Ord, Repairs, Med, Supplies
 
          - Alien/Foreign hull plan.(Only 1 per base)
 
          - Fighters
 
          - Assault Craft
 
          - Contraband
 
          - Megacredits (Money)
 
         
        You can have up to 50 million each of colonists, crew, troops, high 
          guard, and each native type per base. You are also limited to 50 million 
          of each empire's colonists, crew, troops and high guard you have as 
          prisoners. Each resource has it's own limit. 
        Happiness: 
          Need to keep those life forms living in your base happy so they 
          produce taxes and breed. You want Natives 
          to have 100 or higher happiness, and colonist 
          to have 150 happiness or higher. Different races have different ways 
          to keep colonist happy, with the borg alway having 100 happiness.[more] 
        Detection: 
          To find a base you need to have a scan of it, and the 
          chance to scan depends on base, race, climate, and number of colonist. 
          If you haven't scanned an enemy base you can not attack it. 
        
          - The more colonist you have, the more noise your base makes.
 
          - Bases on an astroids only make 1/16th the normail amount of noise.
 
          - Rebels on planets less than 30, or 60 to 70 temp range are harder 
            to detect
 
          - Birdmen bases have about 1/20th the noise.
 
          - Privateer bases are more noisy. 
 
          - Privateer ships get 200% when it comes to scanning enemy ground 
            bases.
 
         
        Combat: 
          There are four methods of attacking a bases.  
        
          - Ground combat where two bases fight each other with ground forces.[more]
 
          - Space bombardment where ships and fighters blast the base from orbit.[more]
 
          - The third involves super weapons and other special racial abilities.
 
          - And the 4rth, is with spy missions.
 
         
        Help: 
          If you need further help with bases and did not see what you are looking 
          for, try one of the following: 
        
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