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Diablo II
Lord of Destruction
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  Bosses of Diablo 2!

The bosses are the Three Prime Evils, the lesser evils, and their lieutenants and underlings. They have special abilities, attacks, appearances, and are without a doubt the toughest monsters you will find in the game.

Andariel:
The final quest of Act One will be killing Andariel, the Maiden of Anguish. One of four lesser members of the Seven Great Evils, she will be surrounded by some minions.

Andariel has a deadly poison attack she will cast when you get up close. Whenever possible fight from a distance. Open up a Town Portal before fighting Andariel so that you can easily get back to your body if you die. You can also use this Town Portal to escape if the fight goes badly. You can lead Andariel in circles around the little lake before the two doors into her lair if you need time to heal or for Healing Potions to take effect.

 

 

Level

  Norm Night Hell
Level 12 49 75
Experience 1282 92295 561066
Hit Points 1024 24800 60031

Offence

Melee Attack 1 6-19 73-90 153-187
Attack Rating 1 169 1944 14231
Melee Attack 2 6-19 73-90 153-187
Attack Rating 2 169 1944 14231

Defense

Defense 60 752 1622
% to Block 0 20 40
Damage Resist 0 0 66
Magic Resist 0 0 0
Fire Resist -50 -50 -50
Cold Resist 50 50 66
Lightning Resist 50 50 66
Poison Resist 80 50 66

Misc

Drain Effectiveness 100 66 33
Immunities - - -
Chill Effectiveness 25 15 0

 

Duriel:
The Tomb of Tal Rasha holds many surprises for the unwary, and this demon is the biggest surprise of them all. Though Deckard Cain gives you a few warnings regarding the troublesome issue of Lesser Evils collaborating with the three Prime Evils, you still have little idea of the boss you'd be facing as you stepped into Tal Rasha's chamber. At this point, you still believe your enemy would be the Lord of Destruction himself. Duriel's first taunt as you enter the chamber, "Looking for Baal?" is evidence enough that your prey eluded you. Baal and Diablo, having defeated Tyrael, left and sealed up the chamber with the archangel still trapped within. For good measure, they placed their younger brother Duriel to guard the tomb.

Duriel's Special attacks are a Holy Freeze like Aura, Jab, Smite, and Charge

Duriel uses an Aura similar to the Paladin's Holy Freeze. While the Aura appears to be a Cold Damage Aura, Cold Damage Resistances and "Cannot Be Frozen" will offer no protection from Duriel's Aura.

Open up a Town Portal inside Duriel's lair or just outside so that you can get back inside if you die.

Sorceress: Use Static Field to bring Duriel's Hit Points down, then finish him off with another spell. Necromancers use Minions to focus Duriel's attention then cast Iron Maiden or use Bone Spear, Bone Spirit or Teeth. Amazons use Valkyries if possible to draw Duriel's fire. All classes can bring a Hireling to keep Duriel busy for a few seconds. You may wish to move to melee range which will prevent Duriel from using his Charge Attack.

Level

  Norm Night Hell
Level 22 55 88
Experience 6007 147990 914751
Hit Points 3995 55799 84524

Offence

Melee Attack 1 19-25 63-85 140-190
Attack Rating 1 444 1188 3874
Melee Attack 2 19-22 51-74 115-165
Attack Rating 2 556 1620 5283

Defense

Defense 112 907 2044
% to Block 0 25 50
Damage Resist 0 0 50
Magic Resist 0 0 33
Fire Resist 20 50 75
Cold Resist 20 75 95
Lightning Resist 20 50 75
Poison Resist 20 50 75

Misc

Drain Effectiveness 100 100 100
Immunities - - -
Chill Effectiveness 20 20 20

 

Mephisto:
Mephisto was the first Prime Evil to be captured and his stone was buried in a vault beneath the Aranoch desert. Mephisto finally managed to overcome the powers of the Soulstone that imprisoned him enough to influence and corrupt the local priesthood, known as the Zakarum.

Clear out any nearby Council Members or monsters in the area. If you're unable to kill some of the Council Members you can use this trick: open up a Town Portal in the middle room with Mephisto or the left room. Then lead any Council Members you're unable to kill to the stairs that lead to Durance of Hate Level 2. Now run back to the Waypoint in Durance of Hate Level 2 and use it to go back to Town. From Town enter your Town Portal and you'll be back in Mephisto's Lair. The Council Members will be back at the stairs out of the way, if you lead them away correctly and placed the Town Portal far enough away from the stairs. You'll now be able to attack Mephisto without his being helped by those council Members.

Cold and Lightning Resistance helps a lot against Mephisto.

Mephisto uses the following Skills: Lightning, Charged Bolt, Poison Nova, "Skull" Missile, Frost Nova, Blizzard.

 

  Norm Night Hell
Level 26 59 87
Experience 10718 240504 1148886
Hit Points 6036 74547 94320
Melee Attack 1 50-75 78-107 156-215
Attack Rating 1 665 2304 6968
Melee Attack 2 50-75 78-107 156-215
Attack Rating 2 665 2304 6968
Drain Effectiveness 100 0 0
Immunities - - -
Chill Effectiveness 25 15 10

 

 

  Norm Night Hell
Defense 193 1286 2697
% to Block 20 40 50
Damage Resist 0 0 20
Magic Resist 0 0 50
Fire Resist 33 50 75
Cold Resist 25 25 75
Lightning Resist 33 50 75
Poison Resist 50 50 75

Diablo:
Diablo spent two centuries slowly working to corrupt the Soulstone that imprisoned him. In time, he was able to extend his influence into the surrounding area and corrupt both King Leoric and his archbishop, Lazarus. The King proved too strong to fully control, so the Demon took possession of his son, Prince Albrecht. Diablo then began to shape an outpost of Hell within the catacombs that ran beneath the town of Tristram. By spreading terror into the surrounding countryside, the Demon was able to attract many heroes who came to cleanse the land of evil. By the time the strongest of these heroes reached this goal, though, he had become fully influenced by the will of Diablo. In his twisted state, this adventurer believed that the only way to fully control the Demon was to plunge the shard of the Soulstone into his own head. This, of course, was exactly what Diablo had planned as the Demon now had an even stronger body to use to find his brothers and complete his ultimate plan

Full Lightning and Fire Resistance will help a lot against Diablo. With high Physical Damage Reduction and Fire/Lightning Absorption, Diablo will end up healing you over time instead of damaging you.

Diablo may cast his special Bone Prison on you, your hirelings, and around your Town Portals to prevent you from escaping.

The Red Lightning Hose deals half physical, half lightning damage. Full Lightning Resistance and Damage Reduction/a high Block Rate may allow you to survive this attack.

You cannot steal Life or Mana from Diablo.

Diablo uses the following Skills: Fire Nova, Red Lightning Hose, Cold Touch, Fire Wall, Firestorm, Bone Prison, Charge, Taunt (does nothing).

  Norm Night Hell
Level 40 62 94
Experience 44902 465362 2195808
Hit Points 13818 90749 113812
Melee Attack 1 19-49 91-112 192-235
Attack Rating 1 1311 2592 8062
Melee Attack 2 28-64 96-127 203-267
Attack Rating 2 1051 2412 7500
Drain Effectiveness 100 50 0
Immunities - - -
Chill Effectiveness 25 15 10

 

  Norm Night Hell
Defense 208 1176 2534
% to Block 33 40 50
Damage Resist 0 0 45
Magic Resist 0 0 0
Fire Resist 33 50 50
Cold Resist 33 50 50
Lightning Resist 33 50 50
Poison Resist 50 50 50

Baal:
Years ago, Baal was captured by the Horadrim Order within a soulstone. In the Act II, the goal of the player is to locate the tomb of Tal Rasha, and to prevent Diablo from getting there first to free Baal.

With Diablo's death and the destruction of the soul stones the Archangel Tyrael, informs you of another problem and asks you to follow the path of Baal, the last of the Prime Evils, into the Barbarian Highlands of the north. Baal intends to corrupt the powerful Worldstone, which protects the whole of the mortal plane from the forces of Hell.

Rush Baal and quickly do some damage to him. Don't waste time attacking the "fake" Baal. The best way to beat Baal is to just rush him. Static Field and Crushing Blow is very nice for bringing his health down. Hirelings can also be very helpful, especially the Act II and Act V hirelings.

High Physical and Cold Resistance helps a lot against Baal. His Hoarfrost attack can shove you away from him, giving him time to spawn a Vile Effigy or follow up with Mana Rift. Dodge the Hoarfrost whenever possible and try to corner him, preferably in the tight space near the Worldstone where he can't maneuver. Bring Rejuvenation Potions to prepare for his Mana Rift, which can be very damaging to all classes. If he curses you with Blood Mana you may want to throw up a Town Portal to have it removed. Should he unleash Festering Appendages on you, relocate yourself around Baal so they can't get free hits.

Though there are stacks of gold that litter the Worldstone Chamber, it's best not to pick them up until after the fight is over.

Baal has many special attacks:

Teleport
Baal can Teleport around but he cannot heal himself in the process.

Decrepify
This curse is the same as the Necromancer's Curse.

Defense Curse
Baal can cast a curse resembling three converging needles which cuts your Defense by 60% in Normal, 75% in Nightmare, and 95% in Hell.

Blood Mana
Succubi and Baal cast a special curse shown in the screenshot below (Along with Thunderstorm and Energy Shield). This curse causes you to do damage to yourself when you cast spells. For skills that require more mana, you will take more damage. This even includes such spells like Teleport but doesn't include Thunderstorm or Energy Shield because you have already cast them. Whenever this curse is cast on you, stop casting spells until it's worn off, click on a Shrine to counteract it, or go back to town and have it removed. Blood Mana only affects you if you have more Mana than Life. If you have at least as much max Mana as max Life, you can be cursed.

ncineration Nova
Created from fires summoned forth from the underworld, this explosion of hellfire singes even the most stalwart warrior of light. All enemies of the Lord of Destruction are bathed in this destructive force, leaving only ashen remains in its wake.

Hoarfrost
The cold embrace of the grave seeks out those foolish enough to invade Baal’s inner sanctum. This icy wedge drives itself into its targets, pushing them back while slowing their movements as they rapidly freeze to death.

Mana Rift
The power behind magic is an elusive force to master and can be fleeting, as well. Rending the very fabric of these forces, this spell eradicates half of the mana the victim has stored, leaving him sorely underpowered for the battle to come.

Destructive Strike
Lashing out with unholy strength and fury, Baal shows that his attacks are not limited to the arcane arts. Able to hold his own against any foe in melee combat, his touch can tear down even the strongest defenses. In Nightmare and Hell, Baal's Destructive Strike can be enhanced with Fire or Cold damage.

Festering Appendage
There is no escape from the Lord of Destruction, for even those that choose to run are confronted with his far-reaching grasp. Standing in the way of any escape are these resilient limbs, impeding the backward progress of his adversaries.

Vile Effigy
Should Baal be confronted with overwhelming numbers, he can tip the odds back to his favor by creating an exact duplicate of himself. Having every power that his creator possesses, this replica doubles the damage and destruction that Baal can create. The clone is created with the same percentage of life as Baal. When damaging the clone, a player will see the clone's Health Bar drop faster than the real Baal.

 

Level

  Norm Night Hell
Level 60 75 99
Experience 216862 1619522 4536276
Hit Points 26484 117596 493701
Melee Attack 1 39-66 73-109 166-210
Attack Rating 1 1603 3600 9850
Melee Attack 2 50-100 82-146 183-266
Attack Rating 2 2402 3600 9850
Drain Effectiveness 100 50 20
Immunities - - -
Chill Effectiveness 15 15 15

 

Defense

  Norm Night Hell
Defense 313 1494 2847
% to Block 40 45 55
Damage Resist 0 0 50
Magic Resist 0 0 0
Fire Resist 33 50 50
Cold Resist 25 50 50
Lightning Resist 33 50 50
Poison Resist 50 50 50

 

 

 


 
 

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