// races
var races = new Array();
// The Solar Federation of Planets
races[101] = new Object();
races[101].id = 101;
races[101].col = 10;
races[101].crew = 5;
races[101].troop = 20;
races[101].hg = 60;
races[101].grow = new Object();
races[101].grow.rate = 120;
races[101].grow.crew = 10;
races[101].grow.troop = 1;
races[101].grow.hg = 1;
// The Lizard Kingdom
races[102] = new Object();
races[102].id = 102;
races[102].col = 30;
races[102].crew = 50;
races[102].troop = 60;
races[102].hg = 130;
races[102].grow = new Object();
races[102].grow.rate = 110;
races[102].grow.crew = 20;
races[102].grow.troop = 20;
races[102].grow.hg = 4;
// The Birdman Republic
races[103] = new Object();
races[103].id = 103;
races[103].col = 22;
races[103].crew = 15;
races[103].troop = 65;
races[103].hg = 105;
races[103].grow = new Object();
races[103].grow.rate = 128;
races[103].grow.crew = 110;
races[103].grow.troop = 85;
races[103].grow.hg = 120;
// The Stormer Kingdom
races[104] = new Object();
races[104].id = 104;
races[104].col = 40;
races[104].crew = 35;
races[104].troop = 80;
races[104].hg = 110;
races[104].grow = new Object();
races[104].grow.rate = 115;
races[104].grow.crew = 100;
races[104].grow.troop = 80;
races[104].grow.hg = 110;
// The Privateer Bands
races[105] = new Object();
races[105].id = 105;
races[105].col = 35;
races[105].crew = 40;
races[105].troop = 50;
races[105].hg = 110;
races[105].grow = new Object();
races[105].grow.rate = 145;
races[105].grow.crew = 111;
races[105].grow.troop = 30;
races[105].grow.hg = 40;
// The Cyborg Collective
races[106] = new Object();
races[106].id = 106;
races[106].col = 40;
races[106].crew = 40;
races[106].troop = 40;
races[106].hg = 390;
races[106].grow = new Object();
races[106].grow.rate = 15;
races[106].grow.crew = 0;
races[106].grow.troop = 0;
races[106].grow.hg = 0;
// The Crystal Assembly
races[107] = new Object();
races[107].id = 107;
races[107].col = 1;
races[107].crew = 3;
races[107].troop = 5;
races[107].hg = 10;
races[107].grow = new Object();
races[107].grow.rate = 175;
races[107].grow.crew = 30;
races[107].grow.troop = 30;
races[107].grow.hg = 10;
// The Evil Empire
races[108] = new Object();
races[108].id = 108;
races[108].col = 5;
races[108].crew = 7;
races[108].troop = 50;
races[108].hg = 410;
races[108].grow = new Object();
races[108].grow.rate = 75;
races[108].grow.crew = 150;
races[108].grow.troop = 90;
races[108].grow.hg = 20;
// The Robotic Imperium
races[109] = new Object();
races[109].id = 109;
races[109].col = 1;
races[109].crew = 1;
races[109].troop = 20;
races[109].hg = 60;
races[109].grow = new Object();
races[109].grow.rate = 0;
races[109].grow.crew = 150;
races[109].grow.troop = 50;
races[109].grow.hg = 5;
// The Rebels
races[110] = new Object();
races[110].id = 110;
races[110].col = 5;
races[110].crew = 15;
races[110].troop = 35;
races[110].hg = 405;
races[110].grow = new Object();
races[110].grow.rate = 115;
races[110].grow.crew = 80;
races[110].grow.troop = 40;
races[110].grow.hg = 2;
// The Colonies Of Man
races[111] = new Object();
races[111].id = 111;
races[111].col = 1;
races[111].crew = 5;
races[111].troop = 60;
races[111].hg = 260;
races[111].grow = new Object();
races[111].grow.rate = 105;
races[111].grow.crew = 120;
races[111].grow.troop = 60;
races[111].grow.hg = 10;
// 3rd Party Races
// The People's Army
races[801] = new Object();
races[801].id = 801;
races[801].col = 10;
races[801].crew = 10;
races[801].troop = 20;
races[801].hg = 30;
races[801].grow = new Object();
races[801].grow.rate = 150;
races[801].grow.crew = 20;
races[801].grow.troop = 5;
races[801].grow.hg = 3;
// The University Alliance
races[802] = new Object();
races[802].id = 802;
races[802].col = 8;
races[802].crew = 8;
races[802].troop = 38;
races[802].hg = 50;
races[802].grow = new Object();
races[802].grow.rate = 120;
races[802].grow.crew = 13;
races[802].grow.troop = 2;
races[802].grow.hg = 1;
// The Scavenger Tribes
races[803] = new Object();
races[803].id = 803;
races[803].col = 8;
races[803].crew = 6;
races[803].troop = 25;
races[803].hg = 65;
races[803].grow = new Object();
races[803].grow.rate = 160;
races[803].grow.crew = 12;
races[803].grow.troop = 6;
races[803].grow.hg = 3;
// The Holy Draconian Empire
races[804] = new Object();
races[804].id = 804;
races[804].col = 10;
races[804].crew = 6;
races[804].troop = 47;
races[804].hg = 85;
races[804].grow = new Object();
races[804].grow.rate = 65;
races[804].grow.crew = 25;
races[804].grow.troop = 40;
races[804].grow.hg = 6;
// The United Enforcement Authority
races[805] = new Object();
races[805].id = 805;
races[805].col = 15;
races[805].crew = 20;
races[805].troop = 45;
races[805].hg = 75;
races[805].grow = new Object();
races[805].grow.rate = 85;
races[805].grow.crew = 150;
races[805].grow.troop = 250;
races[805].grow.hg = 8;
// The Reunited Coalition of Systems
races[806] = new Object();
races[806].id = 806;
races[806].col = 15;
races[806].crew = 25;
races[806].troop = 60;
races[806].hg = 50;
races[806].grow = new Object();
races[806].grow.rate = 100;
races[806].grow.crew = 20;
races[806].grow.troop = 20;
races[806].grow.hg = 1;
// The Aczanny Pyramids
races[808] = new Object();
races[808].id = 808;
races[808].col = 5;
races[808].crew = 7;
races[808].troop = 15;
races[808].hg = 30;
races[808].grow = new Object();
races[808].grow.rate = 100;
races[808].grow.crew = 1;
races[808].grow.troop = 5;
races[808].grow.hg = 50;
// The Centaurs
races[810] = new Object();
races[810].id = 810;
races[810].col = 4;
races[810].crew = 8;
races[810].troop = 15;
races[810].hg = 35;
races[810].grow = new Object();
races[810].grow.rate = 60;
races[810].grow.crew = 20;
races[810].grow.troop = 3;
races[810].grow.hg = 1;
// The Solorian Unity
races[811] = new Object();
races[811].id = 811;
races[811].col = 20;
races[811].crew = 40;
races[811].troop = 55;
races[811].hg = 100;
races[811].grow = new Object();
races[811].grow.rate = 75;
races[811].grow.crew = 35;
races[811].grow.troop = 40;
races[811].grow.hg = 15;
// The Intersteller Master Traders
races[818] = new Object();
races[818].id = 818;
races[818].col = 10;
races[818].crew = 30;
races[818].troop = 20;
races[818].hg = 200;
races[818].grow = new Object();
races[818].grow.rate = 113;
races[818].grow.crew = 10;
races[818].grow.troop = 25;
races[818].grow.hg = 10;
